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Cuistory

Playing the role of Billy Sheif, a food truck chef, he tries to make a name for himself through his cooking to gain enough influence to find his missing grandfather in a coastal town controlled by clans.

Cuistory is a school project. We were 19 persons in total and had 5 months to produce the game.

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  • Adventure game

  • Third person Top-Down

  • Single player & premium

  • Target: Story driven fans, adventure game fan, Cooking fan

  • Pegi 12

Contributions

Documentation

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After discussing with the team and getting the overall picture of the project's intention and scale, I worked on creating the first version of a High Concept Document and continued to keep it up to date. I also work on other required documents.

Presentation

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At the end of the project, we had to present the game. I was in charge of creating the presentation materials and organizing the pacing of the presentation.

Quality Assurance

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As the project was developing, I took on the role of QA to test the level in general (bugs / feedback / measurements).

Implementation

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To help with the production, I helped search for basic animation for the characters (using Mixamo) and implement it. It gave a better atmosphere for the game to have characters moving around the city or doing some activities.

Notes

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To evaluate the accessibility and improve our game in that regard, I completed this game accessibility guidance document and discussed it with the team. It helped us make decisions about which parts of the game should be improved and which could be improved if there was enough time.

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A competitor analysis was made in order to understand our market and adjust the game to it. I took this responsibility to evaluate numerous games that are close to our game. Then I narrowed the list and analyzed each game in detail.

Game Trailer
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