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Ch'Empire

Ch'Empire is a game inspired by the dynamism of Shiro games: Northgard and Dune, but the player embodies a character. He has to discover the truth about the mushroom civilisation by managing a village, conquering, exploring, exploiting and building.

Ch'Empire is a school project. We were 10 persons on the project for a period of 3 weeks.

Chempire_2.png
  • RTS & 4X

  • Third-person camera - top-down

  • Single player & Premium

  • Target: Management fan/amateur, 4X fan

  • Pegi 12

Contributions

Documentation

I was in charge of documenting all the main information about the game in a small Game Design Document. It includes game loops, feature loops, and a Persona.

3C Owner

I was responsible for the 3C of the project. I did the documentation and programmed the character's action, movement, and control context. It can be played with a keyboard and with a gamepad as well.

Ennemies programation

I have programmed two AIs in the project: worker and enemy. To do so, I have used Object-Oriented programming for the worker (he can do various jobs) and one for the enemy (in case we add other enemies).

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